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Advanced Follow

Velocity Duplication

Version: 2.208
Date: 30/01/2026

Description

Targets move way faster than they should if there are multiple Advanced Follows active, because the velocity movement is mistakenly applied again by every trigger.

Rotation is also duplicated when using Mode 3.

Suggestions

A solution to this bug would be for only the first Advanced Follow in a tick to move by the current velocity value, and subsequent ones to move by the difference in velocity.

Video

https://youtu.be/obZ-G22lizU

Rotation and Object Groups

Version: 2.207
Date: 18/12/2025

Description

Advanced Follow movement breaks when using Rotation on targets part of linked objects or groups.

Video

https://youtu.be/KJJ2YNqvOO8

Timewarp Movement

Version: 2.207
Date: 18/12/2025

Description

Mode 1 Advanced Follow triggers with no easing follow the target using easing if timewarp is less than 1.

The motion of Advanced Follow is inversely proportional with timewarp values less than 1. Due to how Mode 1 works, this multiplies the easing value of Mode 1 triggers, even if easing is equal to 0.

This behavior makes it impossible to perfectly match an object's movement with Advanced Follow while time is slown down.
This also affects Mode 2 movement that relies on moving objects for a single tick very fast with high speed and limited MaxRange or 100 Friction.

Speedup when using high Friction values

Version: 2.207
Date: 18/12/2025

Description

Friction values over 100 can reverse the speed of an object, and if above 200 friction this speed will increase exponentially until the game crashes.

StartSpeed and Speed are not multipliers

Version: 2.207
Date: 18/12/2025

Description

StartSpeed and Speed are not multipliers when using a speed reference ID.
It is not clear to me whether this is intentional or a bug, as the only place where the multiplier is mentioned is on the editor guide.

Options that do nothing

Version: 2.208
Date: 31/01/2026

Description

The following options do nothing:

  • MaxRange Reference ID
  • Redirect Dir (Edit AdvFollow)
  • SlowDist and SlowAccel (Mode 3)

StartSpeed works on one target

Version: 2.207
Date: 18/12/2025

Description

If there are multiple targets inside Target GID, StartSpeed applies on one target only.

Physics issues when stopping instantly

Version: 2.208
Date: 30/01/2026

Description

When an Advanced Follow target loses all velocity instantly, if the player clips into the target's hitbox it will boost the player. This behavior continues until the trigger is stopped.
Without DontBoostX/Y, the player's jump will be boosted everytime the player jumps off the target.
Using DontBoostX/Y is not enough to fix this issue, the player will also be forcibly teleported to the top of the object if clipped inside or hit from below.

Hitbox move delay

Version: 2.207
Date: 18/12/2025

Description

Sometimes, the hitbox of the target object will be stuck in a previous position if Adv Follow movement is really fast.

Stopping the Adv Follow trigger fixes the hitbox position.

Mode 3 X/Y Only cannot steer if other modes are present

Version: 2.207
Date: 18/12/2025

Description

When using X/Y Only on a Mode 3 trigger, the target is unable to steer if Mode 1 or 2 is present on the other axis.

Edit Advanced Follow random is between 0/+ instead of -/+

Version: 2.207
Date: 18/12/2025

Description

The random variables in Edit Advanced Follow are always picked in a range between 0 and the given value, unlike other random settings.

Advanced Follow will not spawn if stopped then respawned in the same tick

Version: 2.207
Date: 18/12/2025
Level ID: 115061026

Description

If an Advanced Follow instance is stopped, then it is spawned again before the next Advanced Follow movement, it will not be active.

This bug is caused by two mechanics:

  • Advanced Follow doesn't stop instantly, it is marked as stopped until the next scheduled movement where it gets cleared
  • Advanced Follow will not spawn if an instance of it is already active for the given remap

Suggestions

A potential fix for this would be for Advanced Follow to replace the previous instance if its waiting to be stopped.

Video

https://youtu.be/MNh11dOnu4U

Timewarp Rotation

Version: 2.207
Date: 18/12/2025

Description

The max rotation speed of the Rotate option does not scale with timewarp.

Near Dist slider

Version: 2.208
Date: 02/01/2026

Description

Adv follow near dist slider has 0 to 1.00 range despite being a distance value like max range

Unused Ignore GParent and Ignore Linked

Version: 2.208
Date: 16/03/2026

Description

Ignore GParent and Ignore Linked are implemented for Advanced Follow triggers but the UI does not display the options.

Workarounds

You have to edit the property through other means.

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