Game Loop
Activation Order
- MainTime update
- Checkpoint (respawn)
- Spawn limit reset #1
- Spawn (delay)
- Spawn limit reset #2
- Toggle Object
- Event
- Touch
- Timer & Time Event
- Keyframe (spawn)
- Keyframe (move)
- Scale
- Rotate
- Move
- Follow Player Y
- Advanced Follow
- Follow
- Area Scale
- Area Rotate
- Area Move
- Collision (on enter)
- State (on enter)
- Instant (touch triggered)
- State (on exit)
- On Death
- Player movement & Timeline
- Collision (on exit)
Undetermined:
- Color
- Pulse
- Camera
- Shader