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Pulse

Temporarily changes the color values of a given color channel.

Behavior

Pulse triggers cannot change a channel's opacity or blending properties.

Pulse triggers effects are temporary and are cleared once the Pulse trigger stops being active.

Additionally, color changes done by Pulse triggers cannot be copied by other pulses, color triggers or color channels.

Rendering

Pulses are applied after color changes but before object HSV.

Pulses are grouped based off their settings and rendered in the following order:

  • Channel ID (in-place)
  • Channel ID (copy id)
  • Group ID

If two pulses are in the same group then they render in order of activation.

Stacking

Pulses can stack with other pulses on the same target.

Channel pulses that copy other channels do not stack on the same target, the newest one will be used exclusively over the previous ones.

Options

Fades

Pulses can fade into the target color or HSV, hold that value then fade out over a period of time.

Color changes fade in linearly, while HSV changes fade in using Ease In (2.00). Static HSV makes HSV changes fade in linearly as well.

Copy Paste

Pulse triggers have the Copy and Paste color option, but do not share the Default color option of Color triggers.

Pulse Mode

The pulse behavior can be changed with the Pulse Mode options Color and HSV.

Color pulses with a solid color given by RGB values or hex code.

HSV can be used to offset the object or channel's color by Hue, Saturation and Value (or Brightness).

Unlike Color triggers, Pulse Triggers can copy the value of the same channel ID they target.

In the case of pulses the copied value will be the channel's primary value, so pulses will not copy their own HSV offsets.

Target Type

The pulse target can be modified using the Target Type settings Channel and Group.

Channel applies the pulse effect per channel.

Group applies the pulse effect on all objects part of the group.

Exclusive

A Pulse trigger with Exclusive will clear other pulses active on the same target. This is not reflected by the editor's preview as it doesn't clear the pulses properly.

For Channel mode, pulses on the same Channel ID are affected.

For Group mode, pulses on the same Group ID are affected.

Spawning

Pulse triggers can be spawned by other triggers.

Spawning a pulse trigger multiple times will not override previous pulses of the same trigger.

Channel ID and Group ID are remappable, while Color ID is not.

Normally, you are not able to reference channels outside IDs 1-999 (or the special channels). With remapping, you can pulse any channel between 1 and 1101, including special and unused channels that cannot be referenced otherwise.

Pulsing ID 0 or lower will do nothing.

Color Channels higher than 1101 are the same as 1101.

Stopping

Pulse triggers can be stopped, paused and resumed.

Paused pulses will be frozen at the current fade until resumed.

Pulse triggers support Control IDs.

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