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Toggle

Toggles off objects, making them invisible and non-interactible.

Behavior

Toggled objects are invisible and count as being inactive.

The player will not interact with toggled hitboxes, such as solid blocks, spikes or collision blocks.

Collisions

Collision checks are skipped for toggled off collisions.

Dynamics will check their toggle state only once, prior to checking other collisions.

Triggers

Toggled triggers will not activate.

Toggling off a trigger will only prevent it from activating, it will not stop it if it's already active.

Other triggers also toggle groups on or off, these are:

  • Touch
  • Count
  • Collision
  • Toggle Orb / Block
  • On Death

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