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Toggle ​

Toggles off objects, making them invisible and non-interactible.

Behavior ​

Toggled objects are invisible and count as being inactive.

The player will not interact with toggled hitboxes, such as solid blocks, spikes or collision blocks.

Collisions ​

Collision checks are skipped for toggled off collisions.

Dynamics will check their toggle state only once, prior to checking other collisions.

Triggers ​

Toggled triggers will not activate.

Toggling off a trigger will only prevent it from activating, it will not stop it if it's already active.

Other triggers also toggle groups on or off, these are:

  • Touch
  • Count
  • Collision
  • Toggle Orb / Block
  • On Death

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