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Area Triggers ​

Ease Out conflict ​

Version: 2.207
Date: 18/12/2025

Description ​

Ease Out is currently bugged and does not apply the effect properly to the radial proximity options.
If the two easings differ they will both apply and conflict - the game will pick and apply one of them. This is most obvious with opposing easings.

ModBack / ModFront do nothing for the radial options ​

Version: 2.207
Date: 18/12/2025

Description ​

ModBack / ModFront are still displayed when used on the radial options despite doing nothing.

Thin solid hitboxes when scale is negative ​

Version: 2.207
Date: 18/12/2025

Description ​

When a solid object is scaled by a negative value, hitboxes become very thin and buggy. Spikes and other non-solid hitboxes are not affected.

Area Fade stops working for a short duration after the game is unpaused ​

Version: 2.207
Date: 18/12/2025

Description ​

Unpausing the game undoes the effect of Area Fade for one frame.

Start Position multiplies Area effect ​

Version: 2.208
Date: 30/01/2026

Description ​

Area effects are accumulated for every calculation when starting from a Start Position.
Only the first tick is affected, the effect is properly applied on the second one.
All Area triggers are affected.
With Area Scale and Area Move, this can crash your game.

DEAP has no effect when used on Area Tint or Area Fade ​

Version: 2.207
Date: 18/12/2025

Description ​

The center group is affected by Area Tint and Area Fade even with DEAP selected, DEAP effectively does nothing for these two triggers.

Area Tint ignores Base / Detail Color ​

Version: 2.207
Date: 18/12/2025

Description ​

Area Tint ignores the Base / Detail Color setting of single-color objects.

Edit Area with Duration 0 does not override an active Edit Area ​

Version: 2.207
Date: 18/12/2025

Description ​

Edit Area will override other active Edit Areas only if Duration > 0.

Stop has no effect on Edit Area ​

Version: 2.207
Date: 18/12/2025

Description ​

Stop does not work on Edit Area.
I am not sure if this is unimplemented or a side effect of how Edit Area was implemented.

Area Scale / Rotate / Move visibility issues ​

Version: 2.207
Date: 18/12/2025

Description ​

If an object stops being visible, Area Scale / Rotate / Move will stop applying in certain situation.

Flickering is caused when a target goes off screen and ends up back on screen when the effect is undone every other tick.

Objects with a hitbox that stop being visible once brought off-screen do not render properly if brough back instantly on-screen.

Video ​

https://www.youtube.com/watch?v=JgN_ClrC5yk

Toggle Inconsistencies ​

Version: 2.207
Date: 18/12/2025

Description ​

Toggle disables Area effects on the object only in very particular cases depending on the area settings.

Suggestions ​

This should be replaced by a dedicated Ignore Disabled feature as there is no logic or indication to this behavior.

Edit Area Tint / Fade doesn't pause in editor ​

Version: 2.207
Date: 18/12/2025

Description ​

Edit Area Tint and Edit Area Fade do not get paused when pausing the editor playtest.

Video ​

https://youtu.be/DKtR5YL6qAI?si=Zd47Lgf6qV_ZNnxk)

Scale sliders ​

Version: 2.208
Date: 02/01/2026

Description ​

In the Edit Area Scale trigger, the Scale X and Scale Y sliders appear to be directly copied from the Edit Area Move trigger, resulting in absurdly high limits (100 for Scale X and 200 for Scale Y).

Edit Area Fade unused From Opacity ​

Version: 2.208
Date: 16/03/2026

Description ​

The From Opacity field is implemented for Edit Area Fade but unused / not displayed.

Workarounds ​

You have to edit the property through other means.

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