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State Blocks

Spawns State On or State Off when colliding with the Player. Can be considered a simpler, single object alternative to collision objects and triggers. Collision checks are done individually per each object, as State Blocks do not use Block IDs.

State Blocks spawn groups independently even if sharing the same group IDs. However, as State Blocks cannot be remapped, if the target group contains a spawn trigger it will only activate once due to the spawn limit.

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