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Trigger Channels ​

Channels limit what objects the player interacts with, players on a channel will not collide with or activate interactibles placed on other channels.

The player's current trigger channel can be changed using a Gameplay Arrow trigger.

Notes ​

All players share the same channel.

Channel 0 is the default channel.

Collisions ​

Interactibles affected are:

  • Gameplay Objects
  • Triggers (touch trigger)
  • Collectibles

Objects not affected are:

  • Collidables
  • Hazards
  • Collision Objects

Channel 0 is special for collisions in that it interacts with every other channel:

  • if the player is on channel 0, it can interact with all triggers and objects regardless of channel.
  • if an object is on channel 0 it will interact with players regardless of what channel they are on.

Timeline ​

The timeline uses the player's current trigger channel.

The timeline can activate triggers on the same channel only, channel 0 has no special behavior.

If the timeline changes direction or channel, all triggers that will be behind the timeline after the change will activate at the same time.

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