Trigger Channels
Channels limit what objects the player interacts with, players on a channel will not collide with or activate interactibles placed on other channels.
The player's current trigger channel can be changed using a Gameplay Arrow trigger.
Notes
All players share the same channel.
Channel 0 is the default channel.
Collisions
Interactibles affected are:
- Gameplay Objects
- Triggers (touch trigger)
- Collectibles
Objects not affected are:
- Collidables
- Hazards
- Collision Objects
Channel 0 is special for collisions in that it interacts with every other channel:
- if the player is on channel 0, it can interact with all triggers and objects regardless of channel.
- if an object is on channel 0 it will interact with players regardless of what channel they are on.
Timeline
The timeline uses the player's current trigger channel.
The timeline can activate triggers on the same channel only, channel 0 has no special behavior.
If the timeline changes direction or channel, all triggers that will be behind the timeline after the change will activate at the same time.