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Gradient ​

Gradient doesn't account for screen rotation when loading the level ​

Version: 2.207
Date: 18/12/2025

Description ​

Gradient triggers without any references (ID 0) use the screen's edges as reference instead.
These edges are initialized when the level loads, however, if the camera trigger is placed before the origin camera rotation isn't taken into account.

Examples ​

image

UI Gradient doesn't work ​

Version: 2.207

Description ​

Gradients on UI layer and above do not follow the screen.
An unused layer ID exists where gradients do follow the screen, BUT it renders above BG layer.

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