Edit Area
Edits the parameters of an active Area Trigger with the given Group ID.
Options
Common:
- Duration
- Easing
- GroupID
- EffectID
- Use EffectID
- Offset
- OffsetY
- ModFront
- ModBack (BK)
- Deadzone
Area Move:
- MoveDist
- MoveAngle
- RFade
- XY Mode
- MoveX
- MoveY
Area Rotate:
- Rotation
Area Scale:
- ScaleX
- ScaleY
Area Fade:
- (To) Opacity
Area Tint:
- Tint %
- Edit HSV
- Use HSV
Behavior
Settings are independent of each other. The values of different settings can be changed by different triggers independently of one another with their own Duration and Easing.
Value 99 represents NaN, settings with value NaN are not affected.
Spawning an Area trigger again will stop and undo active Edit Area effects.
Multiple Instances
There can be only one Edit Area effect active for each setting of an Area trigger.
New effects override previous ones. When overriding, the new Edit Area effect will start from where the previous effect stopped.
When calling multiple Edit Area triggers that edit the same settings, the last one will override all previous ones.
Edit Area will override other active Edit Areas only if Duration is bigger than 0, this is likely a bug.
Settings
All Edit Area triggers are functionally identical, they just display different settings.
If Use EffectID is enabled then the Edit Area trigger will target Area triggers by their Effect ID. EffectID 0 will edit all Area triggers without an EffectID. EffectID and GroupID can both be remapped.
Duration is the time it takes to transition between the old and new set of values, this is affected by the Easing option.
Easing is the Edit Area animation's easing, it does not change the Area trigger's easings.
XY Mode only changes which settings are displayed, an Edit Area Move trigger can affect both Angle and XY Mode Area triggers at the same time.
Tint % and Set HSV can be edited at the same time by one Edit Area Tint trigger.
The From Opacity setting of an Area Fade trigger is not displayed but it can be set if the edit area object's 286 key is edited externally.