Item Compare
Spawns TrueID or FalseID based on the result of the comparison of two parameters.
Parameters
Can be items, timers, points, main timer or attempts.
Math Operators
Mod
First button changes the operator of Mod1 and the first parameter between = (assign), += (add), -= (subtract), ⋅= (multiply) and \= (divide). Second button changes the operator of Mod2 and the second parameter.
Comparison
Third button changes the comparison operator between the results of the mod functions between == (equal), >= (greater or equal), <= (lower or equal), > (greater than), < (lower than) and != (not equal).
Tolerance
Tol adds tolerance to the comparison functions which allows for slight variations within the given tolerance.
Tolerance formulas for every comparison operator:
- Equal:
- Not Equal:
- Greater:
- Greater or Equal:
- Lower:
- Lower or Equal:
Sign Functions
The two buttons change the functions applied on the results of the mod operations between between none, A (Absolute) and N (Negative). Sign functions are applied after the respective rounding functions.
Rounding Functions
The two buttons change the functions applied on the results of the mod operations between NA (none), RN (Round to nearest), FL (Round down) and CE (Round up).