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Animated Objects

Monsters and animated ground spikes do not have an animation menu and cannot have these properties applied to them through save file editing.

Checkpoint objects have their elements move overtime, but this does not count as an animation and like monsters they are not affected by animation settings.

The coin and user coin collectible objects can be edited, but the menu is overriden by the Edit Pickup Settings menu and it is only accessible if you also select an animated object.

Scale circles do not have animation frames and instead scale and fade overtime. Use Speed is force selected by the game and frame options like Single Frame and Offset Anim have no effect.

Similarly, some gameplay elements (orbs) and decorations scale in sync with the music. They do not count as animated objects and thus are not affected by animation settings.

The lava bubble objects ignore all animation settings except Animate on Trigger and Only if Active. Additionally, one of them is randomized between 3 possible animations on level load.

The laser wall object has some of its frames randomized regardless of any settings used.

Objects animated using scale, rotate, move or fade effects animate smoothly every frame. Monster animation transitions are also done smoothly. Most other animated objects are made up of multiple sequential frames with a set frame delay between each frame.

Properties by object can be found in the following table:

Object IDNot EditableDisable AnimShineSmooth AnimationRandomize StartRandom SpeedRandom FramesRandom AnimationsDelayed LoopFrame Delay
918Yes0.025 - 0.05
919Yes
920YesYesYes0.08
921YesYes0.08
923YesYesYes0.08
924YesYesYes0.08
10500.05
10510.05
10520.05
10530.045
10540.06
1327Yes0.06
1328Yes0.06
13290.115
1516Yes0.05
1518YesYesYes0.05
1519YesYes0.06
1583YesYesYes0.08
1584Yes0.06 - 0.1
1591Yes0.12 - 0.13
15920.045
15930.13
16140.12
1618YesYes0.05
1697YesYes0.06
1698YesYesYes0.06
1699YesYesYes0.06
1839Yes
1840Yes
1841Yes
1842Yes
1849YesYesYes0.07
1850YesYesYes0.1
1851YesYes0.07
1852YesYes0.07
1853YesYesYes0.08
1854YesYes0.07
1855YesYes0.06
1856YesYes0.07
1857YesYesYes0.06
1858YesYesYes0.08
1860YesYes0.05
1936YesYesYes0.07
1937YesYesYes0.07
1938YesYesYes0.07
1939YesYesYes0.07
2012Yes0.04 - 0.06
2020YesYes0.05
2021YesYes0.05
2022YesYes0.05
2023YesYesYes0.06
2024YesYes0.05
2025YesYes0.05
2026YesYes0.05
2027YesYes0.05
2028YesYes0.05
2029YesYes0.05
2030YesYes0.05
2031YesYes0.05
2032YesYesYes0.05
2033YesYes0.05
2034YesYesYes0.08
2035YesYes0.05
2036YesYes0.05
2037YesYes0.05
2038YesYes0.05
2039YesYes0.05
2040YesYes0.05
2041YesYesYes0.05
2042YesYesYes0.05
2043YesYes0.05
2044YesYes0.05
2045YesYes0.05
2046YesYesYes0.05
2047YesYesYes0.04
2048YesYes0.05
2049YesYes0.05
2050YesYes0.05
2051YesYes0.05
2052YesYes0.05
2053YesYes0.05
2054YesYes0.05
2055YesYesYes0.05
2223YesYesYes0.1
2246YesYesYes0.1
26050.1
2629YesYesYes0.1
2630YesYesYes0.1
26940.16
2864YesYesYes0.06
2865YesYesYes0.06
2867YesYes0.06
2868Yes0.06
2869YesYes0.05
2870Yes0.05
2871YesYes0.05
2872YesYes0.05
2873YesYesYes0.05
2874YesYesYes0.05
2875YesYes0.05
2876YesYes0.05
2877YesYes0.06
2878YesYes0.06
2879YesYesYes0.06
2880YesYes0.05
2881YesYesYes0.05
2882YesYes0.05
2883YesYes0.05
2884YesYesYes0.05
2885YesYes0.05
2886YesYes0.05
2887YesYes0.06
2888YesYesYes0.06
2889YesYesYes0.06
2890YesYesYes0.05
2891YesYesYes0.05
2892YesYesYes0.025
2893YesYesYes0.0333
2894YesYesYes0.05
30010.05
30020.05
3119YesYesYes0.16
3120YesYesYes0.16
3121YesYesYes0.16
3219YesYesYes0.16
3303YesYesYes0.12
3304YesYesYes0.12
3482YesYesYes0.12
3483YesYesYes0.12
3484YesYesYes0.12
3492YesYesYes0.12
3493YesYesYes0.12
42110.12
4300YesYesYes0.08

Frame Delays of Monsters

Big (918):

  • 0: 0.0250
  • 1: 0.0250
  • 2: 0.0250
  • 3: 0.0500

Big Spiked (1327):

  • 0: 0.0600

Small Spiked (1328):

  • 0: 0.0600

Bat (1584):

  • 0: 0.0600
  • 1: 0.0600
  • 2: 0.0600
  • 3: 0.0600
  • 4: 0.0600
  • 5: 0.0600
  • 6: 0.0600
  • 7: 0.1000
  • 8: 0.0600
  • 9: 0.0500

Spikeball (2012):

  • 0: 0.0600
  • 1: 0.0600
  • 2: 0.0450
  • 3: 0.0600
  • 4: 0.0600
  • 5: 0.0400
  • 6: 0.0400
  • 7: 0.0600
  • 8: 0.0500

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